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Shadow World Products

The Land of Xa-ar a major sourcebook/adventure book set in NW Jaiman


Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by the Lord of Ulor.

But powers—both new and very ancient rising again—threaten the fragile peace over much of the region. Perhaps the greatest threat is an artifact from before recorded time, asleep but ready to be awakened…

You can get the Xa-ar PDF (and NOW hardcopy!) through RPGNow.com

Player Guide: The World is a new guide packed with beautiful full color illustrations and useful graphics. Far more than a new edition, this book is a whole new presentation of the most important Shadow World information for a player.


Step into the Shadow World with this indispensable and system-independent guide to a richly detailed and exotic fantasy setting. Designed explicitly for players, the World Guide will inform and delight newcomers and veterans alike through crystal-clear text and stunning artwork, which bring the world’s wonders to glorious life. For gamemasters, this book will answer the questions of what every character should know about the magic, the lands, the gods, the history, and the peoples of Shadow World.


You can get the Player Guide PDF and/or hardcopy through RPGNow.com

Guild Adventurer #1 contains an original adventure I wrote, set in Emer, called Temple of the Three.


Guild Adventurer #2 contains an original Shadow World adventure I wrote called Rose Petals and Snow Lions. This adventure meshes with the Xa-ar module in Northwestern Jaiman.

Guild Adventurer #3 contains an original adventure I wrote called The Keeper of the Thorn, another set in NW Jaiman that can be integrated with Xa-ar.

There is a great forest in northwest Jaiman, and it is called Dír. Of all the non-desolate northern realms, it is the closest to the pole, and thus laid open to the Umli. Yet, Kadæna was of mind and allowed only a few: survivors of the war on the forest men. Four hundred came, forever to reside down under the wicked cloak of six and sixty shards. 
And then there was Shar-Ti.
--Andraax

It’s here! “Loremaster Legacy” my Shadowstone novel set in the Shadow World, is now available in ebook format!!


You can order the PDF/Kindle/epub formats (all three!) here: http://www.drivethrufiction.com/product/117364/The-Loremaster-Legacy


Or if you prefer, you can get the kindle format directly from Amazon here: http://www.amazon.com/dp/B00E6QAGXK

The young nobleman Kalen Avanir, accompanied by his cousin Jad, journeys from his war-torn homeland of Rhakhaan in the north to the canal city of Sel-kai across the sea. On his journey, he discovers a mysterious artifact with strange powers: an amulet with a phoenix symbol, the emblem of his kingdom. Soon, forces for good and evil are drawn to him… and to the amulet. While seeking to understand the powers of the item he carries—and his own place in this tangled net of intrigue, Kalen finds plots everywhere in Sel-kai, and the terrifying agents of the Iron Wind from the north are closing in. Meanwhile, other factions from the Loremasters to the Dragonlords are seeking the amulet and other ancient artifacts with increasing urgency. Kalen must master the phoenix—and his own fledgling magical powers—before it is too late.


Loremaster Legacy is set on the Shadow World, where magic competes against brute force of arms, where political intrigue can be found within every realm, and where warfare between neighbor countries is commonplace. And there is a greater crisis, and a looming disaster that may unleash ancient powers of the Shadow World to the galaxy beyond.

A few fight against the chaos, led by the Loremasters. But there are other powers for good and evil. Meanwhile, other forces encourage a descent into darkness. Counted among these are the terrifying Priests and Messengers of the Iron Wind. And there are the mysterious Dragonlords, elder creatures who can take the form of men.

Then there are the Navigators, who aid in travel across the treacherous planet. But some believe these guides really only seek the artifacts of the ancient Essaence Lords, the long-extinct race who predate the current inhabitants of this world. It is said that the Lords possessed magic far greater than the mightiest sorcerers of the current day… and something else: technology. Some of the Elves have been experimenting with technology of their own, building mechanical devices and vehicles that fly in the air. These are crude machines compared to what the Essaence Lords built, but many call this meddling with machines to be dangerous blasphemy, and that it was the cause of the fall of the Essaence Lords.

But perhaps the greatest threat of all to the Shadow World is the very energy that grants the gift of magic: the manifestations of this known as the Flows of Essaence. When these flows build up to a critical point, they burst into storms that not only disrupt weather and the powers of those using magic, but also rip open portals to other places and planes.

Struggling to save their world are a few survivors of the ancient race, and a handful of young men and women just discovering their unusual gifts and a heavy legacy laid upon them: the Legacy of the Loremasters.

Cloudlords of Tanara Second Edition


A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline.

The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again: The evil Cult of Ezran, the Priests Arnak, and even the Cloudlords themselves have returned from legend into stark reality. And the Elven-realm to the east, Urulan, long thought lost, has awakened again with a Queen wearing the ancient, magical Unicorn Crown. Turning back an invasion by the imperialist Rhakhaan Kingdom, she threatens the peace of Tanara, which now finds itself caught between two realms.

You can get the Cloudlords PDF and hardcopy through RPGNow.com

The Raven Queen didn't even bother to rise from her throne as she cast her spell. Red forks of light lashed out from her long black fingernails and stabbed at the second Clycallah spy. He screamed and crumpled at her feet next to his cohort. She hadn't gotten anything useful from the first prisoner, but maybe this one will last a bit longer...

The Queen's lips curled into a cruel smile...

Ever wonder about those other secret orders who worship the Unlife? What the Lords of Orhan and the Dark Gods are really up to? Just who that mysterious Alliance is? The answers to these and other questions can be found within!

Powers of Light & Darkness features:

  1. Information about more than a dozen religions, such as worship, rituals and what they believe happens to followers when they die.

  2. Updates on the Jerak Ahrenreth: the evil Secret Circle which desires to secretly dominate Emer.

  3. All about the Alliance and the growing empire of the Raven Queen.

  4. New details about the Dragonlords, the Loremasters and the Navigators.

  5. Insights about the motivations of the gods, and some new immortal spirits.

  6. Full information on the Iron Wind; and three other Unlife cults revealed.

  7. Spell lists for Priests Arnak and The Steel Rain

  8. Statted for RM2/Classic and RMSS/FRP

Powers of Light and Darkness

I have a few copies of the original hardcopy (perfect bound) press run of this book, which I am selling for the bargain price of $10.00 US plus shipping (add $6.00 US, and please calculate yourself for international and let me know; Global Priority seems the most reasonable. I ship them in the padded USPS envelopes.)
I’ll be happy to autograph it as well if you wish.

Cloudlords of Tanara Second Edition


A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline.

The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again: The evil Cult of Ezran, the Priests Arnak, and even the Cloudlords themselves have returned from legend into stark reality. And the Elven-realm to the east, Urulan, long thought lost, has awakened again with a Queen wearing the ancient, magical Unicorn Crown. Turning back an invasion by the imperialist Rhakhaan Kingdom, she threatens the peace of Tanara, which now finds itself caught between two realms.

You can get the Cloudlords PDF and hardcopy through RPGNow.com

Emer Atlas III

The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed!

Emer III Contains:

  1. Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh.

  2. The Lost City of Zæn, including ancient Jinteni magic/technology: weapons, portals and more.

  3. Maps and descriptions of the two ‘Isles of Glass,’ homes to the Green Dragon and the Seer.

  4. The secret hives of the Krylites.

  5. New maps of the region with dozens of new locations and cultures. New details on the Isle of Jade.

  6. The timeline, updated and advanced several years with new intrigues and wars.

  7. 25 pages of adventures and adventure ideas.

  8. Encounter charts for hostile rainforest creatures—and plants! New herbs and creatures.

  9. Stats for both Rolemaster Classic/RM2 and RMSS/RMFRP systems. Also a new Fantasy Weapons Chart.

  10. 210 pages total, including an extensive index.

You can get the Emer III PDF through RPGNow.com Hardcopy coming soon!